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From the Orange Box to Minesweeper

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RoamingMadness
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Post by RoamingMadness »

I want a new game. You want me to play swg or something else? convince me.
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

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ZoSo
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Post by ZoSo »

oblivion pwns. EQ2 pwns.
Don't hate me because I'm pwn

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RoamingMadness
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Post by RoamingMadness »

fees
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

Genie
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Post by Genie »

I dunno if SWG would be what you'd wanna play again. Depends on yer playstyle. SWG now, as far as combat goes, is slowly working its way back to pre-cu, cept the combat is more first person shooter oriented.

The crafting game got dumbed down considerably, the only way yer stuff is better than everyone elses is if you have the best resources. Without the best in resource shifts, yer stuff is average. And there isnt anything lootable to help increase yer weapon stats. God, i'd give my left testicle for that.

Aside from SWG, what are you interested in?

Octa
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Post by Octa »

I'm still enjoying EQ2 thoroughly. It's not for everyone and is pretty difficult on a PvP server if you don't have a steady group to roll with. I'll probably be sticking with it until Warhammer Online comes out (late 2007). It may be worth a try for you.
Sifo-EQ2

Genie
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Post by Genie »

Octa wrote:I'm still enjoying EQ2 thoroughly. It's not for everyone and is pretty difficult on a PvP server if you don't have a steady group to roll with. I'll probably be sticking with it until Warhammer Online comes out (late 2007). It may be worth a try for you.
Do you have station? You should join us in SWG every now and then, the changes they made are great. I played around with the jedi expertise. They get a ranged cone-shaped 55 second snare, they can force run and cloak for 30 seconds and they can passively assist the group with action regen. Plus the heals are friggin crazy now, you can get 12000 point heals in 40 seconds or so.

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RoamingMadness
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Post by RoamingMadness »

http://www.roma-victor.com/

I think i wanna play that. Mmm.
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

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RoamingMadness
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Post by RoamingMadness »

on crafting..
For example, having picked up a small wooden stick a player can use their knife to carve a notch in it, thereby crafting a simple handle. This handle could be combined with a sharpened blade to make another knife perhaps. The sharpened blade might come from some raw iron ore that has been smelted into a lump of iron in a furnace, cast into a flat strip in a forge, hammered into blade form at the anvil and then sharpened at a grindstone. As another example, flax can be grown, carefully harvested, left in a muddy retting pit to rot, taken out and dried, heckled into tow fibres with a comb, spun into twine at the distaff and then woven into a linen sheet at a loom. Grain can be milled into flour, which can be mixed with saltwater to form a basic dough, which when left out will go sour. Mix the sour dough with some fresh dough and bake it in an oven to make some bread. Of course a crafter's skill has a substantial effect on the quality of the components or products that they craft and this has a direct bearing on the economic viability of crafting as a whole.
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

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RoamingMadness
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Post by RoamingMadness »

on pvp to pv... err.. pvwhatever
Certain areas are well policed by representatives of Roman law, be they Prefects, Auxiliaries, Legionaries or even Praetorians. In some places it's completely impossible to break the laws; in some places you can attempt it but it's extremely difficult to get away with and in some places you're beyond the reach of the law altogether. This allows for a seamless blend of PvP and non-PvP environments with no real faction restrictions. Obviously Romans have a hard time getting away with crimes committed against fellow Romans - but it is possible in some circumstances. Don't go thinking that anything considered part of the Empire is safe however - even some parts of Italia itself might still be dangerous areas for a lone Roman to visit.
and levels..
There are no character levels in Roma Victor. None. Instead there's the huge, diverse skill tree that we've already mentioned. There are no level-based restrictions by design or consequence like you'll find in most MMORPG's. You won't be forced to find people of a similar level in order to play in a group and you won't be restricted to certain types of encounter. Of course this also means that you won't be trying to catch up with friends that have played more than you (and therefore 'levelled' faster), or indeed trying to slow your own development and/or 'level up' your friends so that they can come and hunt with you again. Character development in Roma Victor is much more like real life.
skills...
In Roma Victor, as in real life, your skills and personal statistics decay. This means that without practise your character's ability in a given skill will worsen. If, for example, as a newbie you spent a lot of time developing your archery skills but then moved on to focus on your farming you'd find that your archery decreased over time. You can easily counter this by simply practising with your bow every so often but it makes the prospect of juggling several careers quite daunting. Anyone trying to be a gladiator/cook/farmer/smith/potter/priest/carpenter/whatever-type character will find it near impossible to become highly adept at all of the involved skills.
On.. camping..
Here we're referring of course to the MMORPG term 'camping' and not sleeping out in the wilderness. There will be plenty of the latter! There are however no fixed regular spawns, no uber loot drops and no reasons to find yourself having to sit at a certain location waiting for hours on end for your group's turn to kill something and loot it. The world is dynamic and varied and NPC's have their own 'lives'. If you run into some bandits on the road between Eboracum and Londinium then that's because those bandits are 'working the road' and they'll be doing so until killed, captured (and usually sold) or chased off. If a group of barbarians should find themselves at a Roman villa, are confident that there isn't sufficient Roman support nearby and raze the villa to the ground, taking what loot they can, then that villa has been razed. Someone (NPC or player) would have to repair the ruin, renovate and reoccupy it before they'd be able to consider raiding it again.
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

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RoamingMadness
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Post by RoamingMadness »

Communication...
As with real life, there are different types of communication consisting of saying, shouting, screaming etc. Saying things works very well for those in your immediate surroundings but as people get further away or enter buildings they'll no longer be able to hear things you 'say'. If you want them to hear you, you'll have to 'shout' but not only is the amount of text you can fit into one 'shout' less than the amount you can fit into a single 'say' but also shouting can drain your vigour. Screaming takes a lot of vigour but it can be heard quite a considerable distance away although you'll only be able to scream a single short word.
Creation...
Characters in Roma Victor are not all created equal. During character creation, players can decide the balance of six physical attributes, which can be considered similar to summaries of that character's genetic composition. Balancing Muscle, Vision, Agility, Dexterity, Intuition and Stamina will give you a well-balanced character but you can alter the balance to suit your wishes. It's worth bearing in mind however that characters with low Muscle attributes will find it harder, but never impossible, to become very strong. As in real life, you can come across people with a low genetic tendency for muscle development that have nevertheless hefted weights out most of their lives and are therefore very strong. Similarly you can find people that have an extremely good genetic tendency for muscle development that have hardly ever stretched their muscles and are therefore pretty weak by comparison.
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

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RoamingMadness
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Post by RoamingMadness »

Random bits...
Every object in Roma Victor has a weight. Weight has the consequences you might expect. Characters can only carry so much weight, pack animals can be overloaded and every time your character lifts or carries something heavy, it'll be stretching its muscles and therefore has a chance of improving its strength.
Liquids such as water and olive oil and liquid containers such as jugs and amphorae are essential aspects of ancient life - particularly where crafting activities are concerned. The liquid support in Roma Victor is more involved than simply providing pretty rivers, lakes, beaches and waterways. Drinking or tending your crops with saltwater is pretty futile, for example.
The ancient world had two primary sources of light: fire and the sun. As the sun arcs across the sky on a clear day you'll see its shadow move and even be able to read the sundials. Haven't got a sundial? Stick your spear in the ground and observe its shadow. Torches and fires illuminate their surroundings and cast their own shadows.
In its simplest form the reputation system allows players to 'rate' other players as to their helpfulness, aggressiveness, generosity etc. This combines with a ratings system used by networks of NPC's to gauge a player character's abilities and social standing. Players can therefore have some idea of how (in)famous, (un)popular and/or accomplished another player character may be.
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

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RoamingMadness
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Post by RoamingMadness »

And about the monthly fee..

http://www.roma-victor.com/verm/


Short answer... your monthly fee costs 'credits'. You can either buy credits.. or... earn them in game. Pretty cool.
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

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Styrofoam
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Post by Styrofoam »

that actually looks good... although, when SPORE comes out, i'll be playing that...and only that...

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RoamingMadness
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Post by RoamingMadness »

Styrofoam wrote:that actually looks good... although, when SPORE comes out, i'll be playing that...and only that...
SPORE 1 player
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

Genie
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Post by Genie »

http://www.rasterwerks.com/game/phosphor/beta1.asp

first person shooter for free, in beta right now. It has multiplayer capabilities, but I never fooled with it yet.
unfortunately, I had to download it all over again the second time I played it, and that was just yesterday and today... :|

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Styrofoam
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Post by Styrofoam »

RoamingMadness wrote:
Styrofoam wrote:that actually looks good... although, when SPORE comes out, i'll be playing that...and only that...
SPORE 1 player
I do not care. the game is bad ass

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RoamingMadness
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Post by RoamingMadness »

It's a cool game, no doubt. But its still a 1 player game. And thats a huuuuge flaw imo.
You may say that I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one

There probably isn't any meaning in life. Perhaps you can find something interesting to do while you are alive. Like how you found that flower. Like how I found you.

Buttons aren't toys.

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Bane
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Post by Bane »

Roma Victor sounds great, I've read up on it on the link provided from Roam, but IMHO the game looks butt-ugly! Not that bad graphics ever scared me off so far, tho it looks more like a game which should have been released in 2003(when some of the screenshots were taken). It makes me wonder if the game will get the huge community of players it'll most likely need to make it worthwile.. :roll:
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Octa
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Post by Octa »

I checke out the Roma Victor site and saw one thing that jumped out at me...

* Permanent death for Legend-class characters

I love perma-death!!!
Sifo-EQ2

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ZoSo
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Post by ZoSo »

graphics look crap ass, turn off :?
Don't hate me because I'm pwn

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