Power Grindin'

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Genie
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Power Grindin'

Post by Genie »

Foam/Crow; This info may be useful to you, barring you want to level yer toons to 90 asap.

Horizen (the douchewhore)found a method of doing this in mere days as opposed to weeks and it requires kashyyyk to do it. First off, there is space involved but its easily done by our pilots that you wont have to worry. You ever heard of hte Lord Cyssc battle? Lord Cyssc is the trando that owns the blackscale. His trandos run the avatar (which isnt a part of this mission series) and the blackscale compound in northern kashyyyk. The mission series involves summoning him and killing him in space. But you wont need to get that far. When you start the quest series, you will eventually be asked to go summon him and must do so by sneaking into the blackscale compound. In order to get in, you gotta pass the captain of the guard that protects the door. This is the quest that we are doing over and over. You take this quest, kill the captain at the door, go through the door (Score 168k) and clone. Then you take this quest over again.

check the boards for a faq on how to get to this part, the rest just requires help, no problem

/edit for posterity
Last edited by Genie on Fri Mar 10, 2006 6:51 pm, edited 1 time in total.

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Post by Clad »

Lord Cyssc Quest Guide

Just do up until the 'Blackscale Slaver Compound' part, and then the grind begins.

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Mikeyrat
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Re: Power Grindin'

Post by Mikeyrat »

Genie wrote:Foam/Crow; This info may be useful to you, barring you want to level yer toons to 90 asap.

We found a method of doing this in mere days as opposed to weeks and it requires kashyyyk to do it. First off, there is space involved but its easily done by our pilots that you wont have to worry. You ever heard of hte Lord Cyssc battle? Lord Cyssc is the trando that owns the blackscale. His trandos run the avatar (which isnt a part of this mission series) and the blackscale compound in northern kashyyyk. The mission series involves summoning him and killing him in space. But you wont need to get that far. When you start the quest series, you will eventually be asked to go summon him and must do so by sneaking into the blackscale compound. In order to get in, you gotta pass the captain of the guard that protects the door. This is the quest that we are doing over and over. You take this quest, kill the captain at the door, go through the door (Score 168k) and clone. Then you take this quest over again.

check the boards for a faq on how to get to this part, the rest just requires help, no problem
Cheap-ass way to level, for any MMO, IMO.
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shiram
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Post by shiram »

i guess any mmo you've been playing for years, your usually more interested in the end game content
thats a means to an end, but im sure it'll be abused and fixed, and people will find the new grind/way
Yeah, well, you know, that's just, like, your opinion, man.

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Post by Mikeyrat »

Sorry, but doing one part of a repeatable quest for big XP is exploitave. Blizz at least has the sense to remove XP from repeatable quests once you've done it once, though you continue to gain faction, which is their purpose in the first place.
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Post by shiram »

we all powergrinded before
and you too mikey...
might not have been mmo, but act2's duriel, was a definite case of power grinding, and cowing, and act3...
Yeah, well, you know, that's just, like, your opinion, man.

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Post by Mikeyrat »

I can't compare D2 to any MMORPG in this case. If the game had been designed for you to get to lvl 99 with one pass through all areas, and you skipped the hard stuff to repeat the easy, then yeah. But you HAD to repeat content to get XP. Now, if you could repeat the socket quest to re-socket stuff, or get more imbues, yadda, yadda, that'd been different.

I doubt the quest line he describes was intended to be an easy XP grind by doing a part of it over and over. MMO writers remove the ability for hands-free macros to grind profs, why would they intend something like this.

I have always been of the opinion that the actual intention of the devs be preserved. Like in one of WoW's instances, where you could sneak a rogue into the final boss, sap him and he would aggro the raid standing at the entrance, and train back to them to be killed... effectively by-passing some 300 mobs you'd normall have to face to get to him. Sounds like an inventive use of game mechanics to many people. But when a GM caught one raid, he waited about 20 mins while they fought him down to 10%, despawned him and banned everyone present for a week. Just desserts.
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Post by shiram »

this is game ethics though
and people using it are already in the know
and thus, people not knowing it are at a disadvantage
it might not be right, but if it makes the game more enjoyable, they might as well do it
the possibility of getting banned add to the thrill
especially in those mmo, where its so easy to get bored on repititve content

im not saying its right, but im sure i'd do it too
to me, its not worst than using a macro while away from your puter to go trough some profession or whatever
Yeah, well, you know, that's just, like, your opinion, man.

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Post by Clad »

I dont see this being taken out of SWG any time soon.. Currently, (as far as we can tell).. we are the only ones that know how to do it on radiant (horizen discovered it)... And from the other servers i play on, i dont see anyone else doing it.

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Post by Genie »

The way I see it, until someone can generally tell me it is an exploit and to not do it, or they fix it, it works as intended. Working off ethics is a standard response; do I do it against ethical concequences or not? I personally leveled to 90 in other means, there was one quest that the devs made repeatable with quest xp given, and its not a whole lot either, like 9k (versus the 500k needed to level) so it would take roughly 56 runs for one level. Sure, this method takes that 9k and increases it to 168k but there are some factors.

factor 1: the boss isnt soloable for anyone of low level (80 is pushing it) higher levels are still hard to do it.
factor 2: to gain access to the compound you need to do the quest every time. Since once you pass through the door and that part of the quest is over, you can never get back in (If you successfully complete the next portion, that is)
factor 3: the devs chose what quests got what xp based off of the difficulty of the quest and what you need to do to complete, for example the lava flea exploit when NGE came out was 52k every shot and sometimes you didnt need to do anything to get the 52k. They reduced it to 1k or somethin. They can do the same with this quest.

in my opinion, if the game mechanics allow it to occur, the devs must know about it in some form or another. Also, if it wasnt intended, some sort of error would appear server side.

Lastly, I think they do know about it because most of the rotw instances have a specific timer versus # of instances that can be running. In other words, you can do this quest, which basically sends you into an instance as the final product, and after X amount of times, the server registers X number of instances have been active and shuts down this ability until all instances have been cleared and/or inactive for a time.

I only give this information to Crow and Foam mainly because I know A: They arent interested in getting too involve with character leveling since SWG has made them do that tons of times as is. and B: They wanna be able to do things with the rest of the guild that has level 90 status. In my opinion, its sorta like Shir said, in D2, you want to get into the high level dueling and pvp and the loot, you dont wanna spend 3 weeks at level 20 specially when you've been to higher levels before.

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Post by flint »

Genie wrote:in my opinion, if the game mechanics allow it to occur, the devs must know about it in some form or another. Also, if it wasnt intended, some sort of error would appear server side.
Thats just not true and Mikey has already given an example of something that the game mechanics allowed to occur without the devs knowing about it - training a boss to the start of an instance rather than fighting through the instance to get to the boss. People arent flawless and cant think of every single scenario possible when creating a video game. I honestly cant think of a game released without some sort of exploit possible that the developers didn't have in mind.

But honestly it all comes down to what SOE considers exploits in their game. Im not exactly sure whats going on with the quest you guys are doing, but prematurely ending a quest to repeatedly kill a monster you were only intended to be able to kill once (and thus given inflated exp for killing him) could very well be exploitation (is that what you guys are doing?).

not that I wouldnt do it too... the game content is only fun the first time around, after that I want some PVP and I dont want to spend a month leveling the "right" way to get to it - which is why Im not a huge fan of MMORPGs
if youre gonna be dumb you gotta be tough
shiram wrote:heh seeing as how the only other members we've seen in bathing suit are, iirc, Lisa, and mac...

so yea

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Post by Mikeyrat »

Well, what you describe is a fundamental problem with SWG, and many Sony MMOs. Grind. In WoW, you don't grind. If you do all the quests in the areas at your level, and you do the instances a time or two to do those quests (sometimes you have to do an instance a couple times to complete a quest line) you will hit cap. In fact, many people hit cap without completing all the quests, because there's too many. This type of levelling and XP system leads you to a number of different types of game play, and keeps the redundancy to a minimum. Man, when I was trying to level up Commando in SWG, I wanted to stab myself... Get 2 missions at a terminal, go kill 10 bugs and their nest, go 2 miles, kill 10 more bugs and their nest, go get 2 more missions. Damn. And when I ground master combat medic, repeatedly healing someone who was running a hands-free macro that repeatedly tipped his hat or something was simply moronic.

So, in all, yeah, I guess I can see you wanting to use a sploitz.
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Post by shiram »

problem is, for my experience, the quests in wow we're grinding
ie: kill 20 of those
or
kill as much of these till you get x number of item

its still the same grind hidden
Yeah, well, you know, that's just, like, your opinion, man.

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Post by Crow »

Technically killing and rekilling someone to rez them for xp back in the early days and using a tumble macro were considered exploits because you didn't need to be atk to do them. We all tumbled back in the day and I know I burned the hell out of someone as a commando.
"I personally believe that U.S. Americans are unable to do so because some people out there in our nation don't have maps and I believe that our education like such as in South Africa and the Iraq and everywhere like such as and I believe that they should our education over here in the U.S. should help the U.S. or should help South Africa and should help the Iraq and the Asian countries so we will be able to build up our future for us."

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Post by flint »

there was a lot of great storyline with the quests in WoW that really made it a lot more enjoyable to me, even the quests that you get at the very beginning of the game are setting you up for things at the end of the game

once that ended in the late 50s the game took a huge nose dive for me
if youre gonna be dumb you gotta be tough
shiram wrote:heh seeing as how the only other members we've seen in bathing suit are, iirc, Lisa, and mac...

so yea

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Post by StormCrow »

i'd say exploit the fuck out of this before SoE nerfs it, BTW many MMORPG companies ban exploiters of such huge bugs, especially if they don't report them, because its obvious your not supposed to be able to do them.

SoE did this kinda thing in EQ1 where they banned you for exploiting bugs

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Post by Genie »

THe thing with this though is it doesnt really even look like something you shouldnt be able to do, cause if you fail/clone the mission after you enter and you end up back in kachiro, you have to take the quest again to get in. IMO the only way they can fix this is to change the xp you get.

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Post by Crow »

The thing is, its a area you can solo your way into but the stuff inside is pretty deadly so yes you do need to get the quest again, kill the dude and walk through the door to attempt it again. Exploiting a area you can't reasonably do on your own but can get into on your own is fine with me.
"I personally believe that U.S. Americans are unable to do so because some people out there in our nation don't have maps and I believe that our education like such as in South Africa and the Iraq and everywhere like such as and I believe that they should our education over here in the U.S. should help the U.S. or should help South Africa and should help the Iraq and the Asian countries so we will be able to build up our future for us."

Friends don't let friends educate their children in South Carolina

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Post by StormCrow »

so your saying that you should be able to level 10x faster than normal by exploiting a bug? i bet SoE bans people it finds abusing this bug.

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Post by Genie »

I still dont see how its a bug
works as intended.

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