Key things: Level 90 mobs on adventure planets. Jedi get a few things changed. Harvester population about to disappear.
ADK and destroying the items is fixed now, you dont lose the item. And life-day stuff is back.
Biggest letdowns though are that their taking out all race specific innate abilities (No more Lizard Regen, Wookiee Roar)
I gotta keep posting SWG stuff, otherwise I will feel im not alive
well fuck them!
all that work on my glorious wookie, and it still meant i'd die first
and i wouldnt play a human, those are boring...
bah to pay to play games i say!
Yeah, well, you know, that's just, like, your opinion, man.
Me and Keim took out Jedi Sentinels at the enclave today, they could one hit kill us, but we could kill em before they got into range.
Ive dueled a few jedi, including one of my friends whos been a jedi for a while (pre nge jedi) and I keep winning by a nice margin of health left, no heals.
I can survive 2 Black Sun at once, I can take out sisters solo. Stuff I originally wanted to do solo prenge that was hard was easy now. Infact, I got the bane of the overlord badge tonight in the dwb with a group.
Basically, hes like "the main of stone lays low for a month and you let retards like compass brian in the guild?"
Oh, by the way, Solitaire/Clad invited Compass "I like to screw over my own side during major pvp battles" Brian into stone. He likes to die a lot according to Lecarra
Speaking of the wook and Clone, throw those noobs the forum addy already,
I thought we had the okay to do so.