Test Center Update Notes: You gotta read this

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Test Center Update Notes: You gotta read this

Post by Genie »

This is on test center at the moment, so its not live yet... But still...



Star Wars Galaxies: Game Update 10

Publish Notes, May 13, 2009

PvP

Introducing Battlefields to Star Wars Galaxies!
There are four new PvP regions added to the game. Each is a battlefield complete with its own objectives. To play on one of the battlefields you simply need to use the slash command "battlefield" (/battlefield).
This will bring up a user interface allowing you to view battlefield status or to queue up for one.
Players can queue up as a group, the group leader does this, or can queue individually. Groups are chosen at a higher priority than singles. Singles will be used to fill empty places in the battlefield teams.
Once a battlefield has enough members ready to participate, a gunship will arrive to take you to the battle!
Players have to be members of the Rebel or Imperial army, to join a battlefield. Each faction (team) can have up to 16 players, with a minimum of 4, on the battlefield at a time.
Participating in a Battlefield will award the player Battlefield tokens. You get 5 for winning, 3 for a tie, and 1 for losing. You can then spend these tokens at your factions vendor:
Imperials: Speak to Staff Sergeant Rothax in Talus' Imperial Outpost
Rebels: Speak to Staff Sergeant Levardio in Rori's Rebel Military Outpost
These Staff Sergeants will sell you all new weapons and armor.
Buffs that are normally removed during death, now simply lose 10% of their total duration from their remaining duration if the death was PvP related.
Covert opposite faction players that are dueling will now correctly death blow incapacitated players.
Attacking an incapacitated player in a guild war will now deliver a death blow.
Storyteller

Droid 8T88 and Mustafarian Costumes are now available for purchase from the storyteller vendor
Costumes you already know will be marked as such in the vendor list of a storyteller vendor. Note that you will have to refresh the window if you learn a costume while it is open.
When you examine Costume Instructions, it will show whether or not you already know that costume.
Costume instructions purchased from a storyteller vendor are no longer No Trade.
You may now specify how many holoshrouds you would like to purchase instead of having to purchase them one at a time.
Fixed some issues where special effects were visible to players who were not part of that storyteller's story.
Storyteller prop "Supply Palette 01" can now be properly deployed.
You may not use a costume while a Force Ghost.
Misc

Fixed an issue that caused various spawners stop spawning mobs.
Fixed abilities that determine action costs based on percentage, rather than flat amounts, not taking the general action cost reduction modifier into account when charging action. This effects the following abilitis:
Medic:
Bacta Corruption
Blood Cleansers
Cure Affliction
Electrolyte Drain
Rheumatic Calamity
Revive Player
Area Revive
Resuscitate Player
PVP Area Revive
PVP Resuscitate Player
Serotonin Boost
Serotonin Purge
Thyroid Rupture
Spy:
Smoke Bomb
Entertainer:
Void Dance
Unhealthy Comfort
Beast Master:
Heal Beast (Mark 1)
Heal Beast (Mark 2)
Heal Beast (Mark 3)
Revive Beast
Vendors in a structure that is re-deeded or destroyed will now move to their owners Datapad
CTS

Characters on free CTS source galaxies that do not qualify for free CTS are now available for paid CTS from the CTS web page.
Spy

Fixed Cooldown firing when you attempt to go into sneak while in diversion (from decoy)
Due to some of the changes to your expertise, you have had your expertise's reset upon logging in.
Without a Trace is now tied to Smoke Bomb
This means that if you have WaT, when you use Smoke Bomb, it will automatically call WaT.
The WaT command has been removed
Covert Mastery has now been tied to Without a Trace
This means your DoTs will only clear when you use WaT (now tied to Smoke Bomb)
There is now a five second recourse debuff on spies who attack from stealth
This means if you attack from stealth, you have to wait 5 seconds before you can go invisible again.
Without a Trace will still put you in stealth.
Game Play

A /rename command has been added to allow you to rename your character. A character must be at least 90 days old before he/she can be renamed. There is a 90 days wait before the character can be renamed again. Run the /rename command and follow the on screen instructions.
Community Requests

Introducing "Shared No-Trade"! this new feature allows for a no-trade item to be shared with other characters of the same account. Many no-trade items have already been converted to this new feature.
Medic

Reduced Serotonin Boost and Cure Afflictions Action cost by roughly 25%
User Interface

Build-A-Buff now displays the recipient's name while you are building the buff.
The Emperor has begun cracking down on illegal enhancement shops! All Entertainers must now register their enhancement packages with the Empire. This step is done for you automatically but requires a small amount of participation from the Entertainer applying the enhancement.
Build-a-Buff window now supports Double-Clicking to add/remove buffs to or from a buff package.
City House Packup Addition

When City House Packup activates (June 1st) newly created Cities must be at least 3 weeks old before Inactive Structures inside their City Limits will be flagged for City House Packup.
Newly Created Cities must be at least 3 weeks old before Inactive Structures inside their City Limits will be flagged for City House Packup.
The fleecy cloud may kiss the sky...the rose may kiss the butterfly...the morning dew may kiss the grass...and you, my friend, can kiss my ass!

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